You have clicked through to my Letter of Application; Garry Lavin Television Showreel: Vehicle Design:

  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Letter of Application

See Garry’s hit BBC TWO history, science and technology television clips at: www.youtube.com/garrylavin

Product Design : Vehicle Design and Construction : Furniture Design : Graphic Design : New Media Design : Applied Art and Workshop Practice : Design and Technology Education : Market and Product Research

Introduction

The headings conventionally encapsulate what I do, but to give a fuller impression of my expertise I have divided my recent areas of work into sections.
The interiors of my ambulances would probably provide many faceted examples of ergonomically considered environments. However, in order to provide an example of hands-on engineering development, I have outlined the consultation and construction processes of my groundbreaking wildlife film camera vehicle and provided links to video clips from the internationally acclaimed film.

My view would be that the products I produce, 3-D, 2-D or theoretical are part of the same singular process of design and manufacture which might vary in its use of various skills of perception and realisation. From simple mark making decisions to heavy-duty engineering, the main concern is usability, solving problems / creating opportunities for human interaction.

This approach was also crucial in my market research for industry when in 1997 I projected the development of Internet / Digital TV trading on the high street (convenience stores) and logistics providers and how now opportunities could be created, many of which have now been implemented (Transport Development Group PLC).

Television - Presentation and Design Education

The following sentence issued by BBC publicists at the time of the transmission of my factual television programmes about design, might go some way towards providing some background information:

'His principle interest is in applying design principles to everyday objects, finding out why we have the machines we have in the shape and form we have them.'
I could just as easily condense that into 'How the history of comfort and convenience changed the world' or 'Do we shape materials or do materials shape us?' or 'Creating the public and domestic environment - individual synthesis and expression or user generated formal approach?'

We improved things a little as far as a wide audience is concerned with my hit (and much imitated) six part BBC2 primetime series 'Every Home Should Have One' (now regularly shown on UKTV and throughout the world ).

It built on my studio and contextual studies work on BTEC and B.A. courses and was a platform for my innovative and illustrative communication of concepts that didn't fit into the usual genres of science; design; history.
The series began as a social history concept, which was bound to favour the history of technological development even before I made it a virtual history of industrial design.

The producers concept of the programme narrative, choice of products and design of images was quite conventional compared to my analysis, since the late 1980's, of methods of communication in new media. Maybe years of developing narratives to engage students of varying abilities made writing for TV seem easy but I have been surprised at the conventionality of television and the late arrival of notions of convergence, both in using available technologies and conceptually.

I gave the BBC the opportunity, having created an audience, to develop two lines of investigation that initially seem in opposition but the paths of which, by dealing with design from a human centre, converge on more than a few occasions.

The design future of totally integrated and interactive domestic environments was hinted at in the series but was restrained by producers, anxious to fit with their notion of a particular television product niche and anxious to keep such images within a broadly recognisable tabloid grammar of luxury and excess.
Directing the researchers demanded varied approaches as the science graduates had surprisingly different notions of human relationship to products and environments than the art graduate. Some saw the interconnectivity between materials and use while others enthused equally about style and the places of products in a western iconography and the synthesis of technology and human development.

The Sunday Mirror picked up the automated home feature and asked me to comment on the design of the new house of famously rich footballer Wayne Rooney. The article took the form of a fun look at easily identifiable 'space-age' status gizmos such as self-closing curtains; drop-down plasma screen TVs; mobile phone triggering cookers; body sensing lighting.
Coincidentally, the house was being built on the site of a newly demolished cottage and I knew the 'interior designer'. I wished in vain for a Renaissance patron equivalent to develop, to use this man's wealth to design from the centre rather than to 'bolt-on' technology in a post-market way.

I contacted The Sunday Mirror (and the broadsheet newspapers) and asked to do a story on how this thinking might be applied to blue-sky design of whole communities as a totality as opposed to individual purchase and ad-hoc use of individual labour-saving devices. The use of such devices inevitably substitutes human labour with fossil fuel based energy, so we would examine how the domestic condition of the consumer could be improved at the same time as reducing energy dependence at source.
Which was in effect my second line of investigation into programme ideas.

I had used the programmes study of the development of the fridge as an adjunct to a piece about international transport of food and subsequent costs etc. The producers again asked me to make the points less stridently and not to dwell on environmental issues. The whole global marketplace for food and the technological processes involved in reaching the table was in part boiled down to me producing a huge illustration along the side of a 44ft refrigerated container truck whilst narrating.
My own informal research tells me that this was a successful piece of information through entertainment. The strong narrative and image demanded attention and the expectation of more kept attention.

In just a couple of years, these notions of sustainability are now a mainstream part of current BBC philosophy.

My treatment for a follow-up series, 'Every TOWN Should Have One' applied this thinking to urban and community development but still with reference to historical development and individual 'inventions'.
I returned here to my own blue-sky work on alternative urban transport (e.g. cable car system) and the perceived need for commuter transport and the whole notion of city design.

My cable-car concept and aerial station / cities had been exhibited at the 1993 North West Regional Association of Lecturers in Art and Design exhibition in Liverpool.Others have since expressed a similar concept of vertical transport in the lift system at Urbis museum in Manchester and in Medellin in Colombia.

My 'How Graphics Changed The World' treatment (2003) for a BBC2 series was based on my supporting lectures for Graphic Design studio work in education.It was a way of showing a nation with a strong literary tradition, how mankind has communicated through image making from pre-historic times to the sophisticated design and delivery of images today. From megalithic carvings; cave paintings; Trajan's column; the development of typefaces; poster art; comic strips; propaganda; Britain's road signs; it would show how graphics have been an integral part of our daily lives and development.
This narrative and ideas were broadcast as 'How Art Changed The World'. Unfortunately the producers missed my point about using the word graphics. My rationale was that the use of images was an everyday workmanlike societal language, as opposed to high Art.

For most of 2006 I have been involved with the 'Marmalade' division of Soho Studios London in developing a television and new media production company specialising in science, technology and design factual content with analysis of emerging opportunities for delivery.
Soho Studios is the largest radio commercial production and studio complex in Britain and the expanded operation will be known simply as 'Jungle.co.uk' (Jungle is one of the studio complexes).The idea is to develop an ideas lab which can develop sound and video concepts outside of the usual media but the results of which will generate new ways of delivering information to create a groundswell of interest in design and technology - that will in turn, motivate a new generation of thinkers and doers in this area.
To this end, we have earmarked the group's substantial public relations budget for the design and build of a mobile studio that will visit schools and children's' hospices nationwide as an extra learning facility and which will become a TV project in itself.

During 2005 I worked with 1A Productions Ltd. In Glasgow on a CD-ROM / DVD based learning aid to counteract declining orchestral music education in schools.

Expected Government funding for schools music had not materialised, so we introduced the instruments of the orchestra in a cultural framework that would engage the target audience and with strong presentation from me.The DVD format means that teachers can select appropriate 'chapters' and length.

The package will eventually link with the web and other media.
Funded by the Scottish Arts Council, it is shown only in Scottish schools and has so far been very effective.

I have a current project in development with the Forestry Commission, begun in 2005. I recently made a short video for conference presentation on award winning innovative structures being built by Forest Enterprise, the engineering arm of the FC.
The FE is no longer really about selling timber but is really concerned with land management, tourism and heritage. I am in talks with senior management to run exploratory multi-disciplinary hands-on workshops so that foresters, engineers, planners, and landscape architects can work creatively without preconceptions.

Product and Vehicle Design

I am interested in how materials, processes and technologies, when shifted across contexts often provide new opportunities and unforeseen social changes.During the 1980s, my own workaday design included a range of office furniture, which had to be flat-packed in corrugated packaging.
[The form of my most recent product - an elegant coat hook 1998 - for this company suggested the manufacturing process - initially modelled in wood, it was digitised and rapid prototyped direct from the information - extruded and sliced by laser. This technology is now becoming available to my BSc product design and manufacture students at the University of Central Lancashire.]

Because corrugated board was so economical, I also experimented with furniture and alternative products in this material. In the end, the obvious solution - packaging technology used to create extra large, heavily branded waste bins was developed.
The aim was to bring rubbish out of the closet (i.e. overflowing silly little buckets under the desk) and encourage re-cycling by 'green' identification, separation at source and income generation to facilitate the re-cycling process (its all about trade).

I developed these bins as marketing tools with Coca-Cola and now almost everyone is aware of recycling procedures and the bins (or similar) are in use in offices all over the world.
Like Sellotape and paperclips, variants and imitations can be found in offices all over the World and some institutions are still using bins purchased over ten years ago.
The product looks so obvious, why hadn't it been thought of before?The current government imperatives for re-cycling need a re-examination of this area (not just in reducing packaging but as part of complete neighbourhood systems design).

This is the simplest of solutions / opportunities but one of my vehicle design / build projects of recent years began with a client need and led to innovative camera technology and innovative wildlife television developed from user research and basic engineering.Small design businesses can be fresh and innovative.My special vehicle designs had some consideration for elegance in form following function, especially in my research unit / ambulance for the British Medical Research Council in Papua New Guinea.Apart from the provision of comfort and space, my design for the production vehicle for BBC1's wildlife drama 'Pride - Talking With Lions' and 'Elephants - Spy in the Herd' is a particular example of function driving vehicle form from the inside (please see below for links to video clips and other special vehicle work).The production company, John Downer Productions, is the World's leading wildlife film company and as such continually looks for innovation in its products. Modelmaker Geoff Bell had developed model aircraft based airborne camera mounts for shots of herds etc.The new task was to get close-up and intimate shoots of dangerous animals using ground-based mobile cameras.We worked together on how best to deploy microwave-controlled remote camera platforms in the Bush with minimum disruption to wildlife.The original cameras were lowered at arm's length from the door of a Landrover, these machines became too heavy to deploy safely, so the whole operation had to be re-thought.The primary consideration was that the usual crew on a shoot would be driver and cameraman hanging from various ports on the 4x4 vehicle. The main cameraman would have to drive while the second crewmember would be Geoff, who would deploy and operate the remote vehicle.The existing standard Landrover cab design constrains the cameraman's frame even without a filming requirement. His special need is to be able, on spotting animals and stopping, to lift his £100,000 camera from the front passenger seat area and swing it around to his right and out of the door port.I worked with the crew on the ergonomics of his total driving environment. The top edge of the windscreen and the top of the door are at eye-level when the seat is raised to increase legroom.My solution was to solve this and other requirements by building an exo-skeleton steel frame, onto which was hung a special high top windscreen and unique cab roof sliding hatch system and dummy GRP removable side panels so that the camera port would be bigger than the regular door area. This same frame then supported an extra large foldout balcony to the right side of the vehicle, which supported camera mounts and the robot camera deployment system.The whole vehicle was subsequently much larger than a normal Landrover and thus allowed the incorporation of sliding, air sprung seats and a Directors area with monitors. This meant that the microwave camera links could be viewed in real time and the cameras moved accordingly - a big innovation. The frame also meant we could use huge sliding windows and could mount roof cameras right up to the edge of the vehicle and operate through hatches with my specially designed sliding camera mounts (as recently seen in use on Big Cat Diary etc.).One other requirement was that the vehicle had to withstand impact from a bull elephant charge.There was no way of testing the result - until it was driven off a 40ft. cliff and hit the ground after a full summersault and two rollovers. My bodywork and the driver / equipment were intact but the front Landrover panels were shredded.As a small designer / manufacturer I would have liked to have been able to use a cost-effective product testing support lab.

Multi - Disciplinary Design Philosophy

Although I suspect that 90% of design work does not have the benefit of long lead times and research support from applied sciences, it survives by innovation.I see innovation lab possibilities on several different levels. For instance;
1. Supportive mentoring and facilities for small enterprises;
2. Ongoing general research into trends and design methodologies;
3. Monitoring British innovation and extrapolating industrial and cultural possibilities;
4. Cross-referencing technological and academic progress and disciplines;
5. Big, blue-sky lab projects in which non-commercially driven actual user situations are created and non-specific futures scenarios evaluated.
See a list of possible areas of research at: www.safari.org.uk/cv/researchlist.htm

Having developed and managed several multi-disciplinary design courses, I have tried to provide students with the option of confidence building specialisms, having first experienced the commonalities of the design process and the differing parameters of disciplines.

This experience helps in my identification of designers and academics who think across boundaries and those at home in the confines of a particular discipline.

I think that there is a place for fun and experimentation for the sake of it, in all sensory areas - to help reacquaint us with stimulating forms, colours, multi-sensory experiences.I also support rigorous research and evaluation.
I strongly advocate keeping an eye on Intermediate Technology and design for the real world at the same time as more exotic developments, especially when our notions of products, services and the provision of skills are dependant on economies and availability of resources and labour.

Sometimes sensual desirability and the promise of the saving of labour results in products the only function of which is to fly off the supermarket shelves.
But trade generates income and jobs and business is a design process in itself and thrives on stimulation. The market is one barometer of consumer need.

Design in HE, to a large extent, consists of a high degree of social betterment at the expense of knowledge of the world of commerce. This is no bad thing, the profit and loss imperative and the dilution of creativity by committees can compromise an endeavour, stopping the project short of reaching its potential to the end user. An independent design and production lab can be free of these constraints.

Mobile phone texting (previously a telephone engineers secret network communication language) has shown how design and development resources can be wasted if users determine an unpredicted direction.
My own experience also informs this area in that my 1995 development and research into Internet business and retail potential was met by so much resistance from large organisations. The predicted consequences for high street trading and associated logistics my research team and I presented to TDG, however, have largely materialised and TDG / Sainsburys have acted on them.

Until recently, the Internet was the world's biggest library, with the pages scattered all over the floor. New filtering software will automatically read a users music preferences and download similar music. This is a big area for development and a far cry from the days of the brand-less web, with businesses desperately looking for ways to add value and turn an anonymous screen, driven by user choices and the anarchy of cyberspace, into a product.

What is the future of creativity and the balance between individual expression and global realities?
As a designer, I can see the opportunities for flexible info screens, self-auditing domestic support systems etc., products that combine my 'traditional industrial design mind-set and with outsourced or collaborative electronics designers.
My informers in the automobile industry have long since given me the future developments in integrated personal vehicle monitoring systems (but I can still enjoy the weight, balance and tactile qualities of a well designed piece of cutlery).

As communication platforms converge (and about time too), products become 'intelligent' devices and industry / and environmental issues shape current thought, the boundaries of design activity change from a blurring to full osmosis.

The internet has shown how existing technologies can be re-configured to create new communication opportunities with the users determining the possibilities themselves.

Communications, interactivity and unforeseen consumer drivers have created corporations from nothing and are now pushing the boundaries for technologists. New technologies create new opportunities but the human interfaces evolve and re-inform the process of invention.
It is eighteen years since the MIT team that were to become The Media Lab showed our PICKUP computer course at Wakefield College a world of digitally stored information and multi-site access and we are still in the early stages of this revolution. For instance, paying parking charges by mobile phone is a great lateral use of available technology. So let's let the imagination free and make more connections.

The Web is a thinking revolution more than it is a technological revolution.

The work of British Designers such as Bruce Archer, David Mellor and Jock Kinnear in the 1960s and 1970s revolutionised the design landscape and synthesised intuitive elegance with modernist influences, rational research, ergonomics and cognitive theory an Industrial Design discipline valued by industry and society. Their work was born of Britain's industrial heritage and in turn formed an intellectual and visual benchmark for later generations of designers.It is interesting to note that many of those designers took their first steps at Saturday morning classes run by the art schools in most major towns and cities (my work with letterforms and spatial relationships learnt during Saturday classes in signwriting and lettercarving is still at the heart of my design sense).

When I joined Wakefield College as a lecturer in graphic design; packaging; drawing for communication and 3-D design, Principal Ken Ruddiman transformed the fortunes and branding of the college by putting the Art and Design department art the centre within a new facility. This area provided a focus for the college and the invigorated Art dept. led the way nationally by co-ordinating emerging computer aided design across all areas.
This experience proved extremely rewarding and has helped in my discussions with Yorkshire Forward for industry generation around vocational training in interactive television and new media.

In Conclusion

Throughout my career I have worked in several disciplines in parallel and have accessed expertise from extra disciplines and professionals as appropriate. I have worked with inquiry, creativity and realisation in a wide variety of media.

As a designer, innovator and educator I have long seen the benefits of a facility for imagination that can be informed by scientific research and in turn influence ways of seeing and thinking across many areas of expertise and in educational development. I have a broad vision that progresses my work within my limitations or expands experience by co-operation with other technology specialists and applied psychologists etc.I have the educational and industrial experience to make a significant contribution to this institution.
Perhaps more importantly, I have personal and media communication abilities to confidently to inspire and promote all areas of work both nationally and internationally.

Although my research is primarily based in industry, it has been my business to be aware of the RAE and contributions being made by institutions around the world (self-funded trips to major American and Australian university design departments).

The roles of Professor and Reader at Lancaster would appear to be the formalisation of my approach to activities that are loosely known as design and the logical extension of my multi-disciplinary experience in design, communication and education. Whatever the most appropriate definition of design may be, it remains elusive because the designer's combination of cerebral, experimental and physical is spread across an ever-widening spectrum of applications.
That drive to understand, improve / change and enjoy the physical world has been with me since childhood and has given me a unique ability to work within particular disciplines but not be restricted by them, i.e., my experience of other disciplines outside a particular job remit cross-fertilises the project in hand.

Technologies change rapidly but the elements of the design process to exploit them may remain constant although perceptions change through the passage of time and differing cultural visions.Envision possibilities, create the knowledge gap, then fill it.

I remain excited and enthused about Art, Science and everything in between and I have already made and hope to continue to make a contribution to the development of design and design education. I would relish the opportunity to help create the new environment for development at Lancaster.

I hope you will give me the opportunity to discuss ideas in person.

Garry Lavin 27-10-06
01706 370273

The first part of my biography as written by BBC publicists begins thus:'Designer, sculptor, engineer, cartoonist, Garry Lavin has done a bit of everything; ornamental steelwork, casting, forging, illustrating, inventing - the list is endless. He has lectured and taught art, design and technology at universities, colleges and schools around his home on the edge of the Pennines between Manchester and Leeds.

Major projects and practical work can be found at: http://www.safari.org.uk/cv/cv.htm

Television Showreel and design work pages can be found at: www.safari.org.uk/designwork.htm

TV History of Graphics treatment www.safari.org.uk/cv/history_of_graphics.htm

Link to Industrial Research www.safari.org.uk/cv/industrial_research.htm

BBC Wildlife vehicle www.safari.org.uk/cv/wildlife_vehicle.htm

Medical Research Council vehiclewww.safari.org.uk/cv/MRC_ambulance.htm

Garry Lavin AAD Safari Ltd. vehicle design webpageswww.safari.org.uk/

Garry Lavin Showreel design work web pages

www.safari.org.uk/showreel.htm

John Downer Productions web page

www.jdp.co.uk 'Every Home Should Have One' www.safari.org.uk/cv/every_home_should_have_one.htm


A full list of major projects and papers can be found at: http://www.safari.org.uk/cv/cv.htm
Television Showreel and design work pages can be found at:
http://www.safari.org.uk/designwork.htm

 

 

 

 

 

 

 

|Copyright © 2006 Garry Lavin