Television Programme
Treatment
'How Graphics Changed The World' 2004
How did the most popular Artform contribute to the success
of an evil dictator? Why do we buy branded products? Do you
squirm when you see the Royal cipher on a brown envelope? How
do you know which side is up? Garry Lavin uses his unique brand
of storytelling to explore graphic art, symbols and visual language
using his wealth of creative experience and lecturer.
The Presenter
Garry Lavin is an innovator, designer and craftsman, with
a dry sense of humour and a quick wit. He's got an extraordinary
talent for making complicated concepts simple, and fantastic
drawing and graphic design skills which really bring his illuminating
explanations to life. He has brought the story of the popular
art and mark-making to life in colleges and universities for
many years.
Students of design and advertising have benefited from Garry's
unique insight and his practical skills in this area for many
years. With his enthusiasm and energy, his know-how and his
knowledge, he is ideally suited to presenting this hands-on
series.
The Series
Although primarily exploring the mechanics of art, design
and communication, the series forms a social history of a
subject that has always exerted major influence over society
and today drives the world.
Throughout history, civilisations have displayed power, status
and influence through graphic images and symbols. These elements
have been with us since prehistoric times. High-tech, contemporary
and sophisticated uses of visual information and images have
surprisingly evolved from simple crafts and still contain
elements of design and meaning from the earliest times. The
series will encompass the earliest forms of symbols through
to contemporary developments in the production and consumption
of image based media.
The Format
Garry will explore cave paintings at Lascaeux and uncover
Celtic symbols that influence cultures from Ireland to Siberia
- the prehistoric origins of visual information. He will show
the connections between ancient Egyptian hieroglyphics and
the earliest forms of the written word. He will carve ancient
texts in stone and recreate the earliest forms of mass produced
images and information. He will sketch battle scenes in the
Crimean War and then ride to London to engrave printing plates.
He will re-print the first photographs to depict scenes of
war (American Civil War) and paint glass lantern-slides to
publicise the wonders of the Victorian British Empire. By
drawing and exploring the world of entertainment, Garry will
show how the earliest comics were influenced by fairground
art and they in turn influenced camera angles in the emerging
film industry. He will go on to produce storyboards and animations
using traditional and emerging methods.
He will recreate in paint and carving, the colourful coats-of-arms
that were once the basis of an international system that not
only identified friend and foe but also outlined the structure
of society across Europe. Garry will show how this power was
harnessed by the Nazis who used ancient Roman symbols to create
perhaps the world's most powerful advertising campaign.
Along the way Garry will introduce us to classic ad campaigns.
We will navigate our way through a complex world, helped by
classic maps, signs, instructions, international symbols and
new technology.
Sample Programme: Programme One - Power and Influence
Whether citizens of a state or members of a club, we are all
aware of symbols of authority or identity. The NAZI coporate
identity susumed Germany. Who hasn't recoiled at the sight
of the Royal crown on a brown envelope? Thousands brandish
the 'crests' of favourite football teams every week while
others stick the flags of their home nations in the windows
of their cars. This is the world of Heraldry, with its own
language and social order, which, at its height in the Middle
Ages, marked the identity of rulers and their inter-related
families across Europe, often using symbols from Greek, Norse
and Eastern mythology. This has evolved and absorbed general
imagery to create the Logo, which becomes the perceived public
identity of companies and organisations globally.
From illiterate age to international age, symbols are identifiable
across the world and are integral to power and communication.
Programme Two - Mass Communication
Prior to the invention of the printing press and the growth
of reading, the Church spread its message through the medium
of stained-glass windows - spectacular backlit popular art
depicting Biblical scenes. This changed with the advent of
printing - Garry will demonstrate by carving stone tablets,
how the ancient Greek and Romans gave us the shape of type
we use today in books and computer screens. The extra flourishes
of the chisel gave us serifs. These serifs kept the letters
'crisp' in early printing - even after thousands of prints.
When small metal type was used to print books and newspapers,
serifs were the first things to wear away, so the type stayed
legible for a huge print run. The overall shape of the letters
was also determined by the Greeks - by conforming to the system
of proportion known as 'The Golden Section' - Garry will show
how this is the basis of much of our architecture and design.
'Modernist' artists and designers at the dawn of the 20th.
Century produced new clean letters for a new age - but they
kept the same proportions. In turn - these styles lend themselves
to the pixels in computer screens (newspapers now with supplements
on CD) and giant headlines on billboards.
Programme Three - Entertainment
Using his experience of fairground sign-painting and decoration,
Garry will show how games and rides were decorated with images
from the popular Art of the day, which in turn was derived
from 'Fine' Art - visual storytelling in an age without electronic
media. Garry will paint glass slides to produce a 'magic-lantern'
show - the forerunner of cinema. He will emulate the early
comic strips and show how these influenced film camera angles.
From his own storyboards, he will design sets and create models
for stop-frame animation. We will see the development of computer
games from simple animated logos to fully interactive 3-D
imagery.
Programme Four - Finding Your Way
Britain's road signs were completely revamped with a specially
designed, easily read typeface and a logical system of symbols
and colours in the 1960's. Although part of the design revolution,
it owed much of its 'grammar' to the mould-braking Underground
map of the 1920's - the definitive example of clear, attractive
information design. With global travel and trade we have returned
to an age where symbols diagrams are a major form of communication,
whether for furniture assembly, operating the video or simply
using the right public toilet. Garry works with designers
and ergonomists on ideal communication solutions - and how
we 'read' products such as car dashboards.
Programme Five - Selling
Since the 19th. Century, merchandising has provided the most
fertile ground for each new printing technique and graphic
innovation - from enamel shop signs and printed tin-cans.
The psychology of labelling and advertising. We see classic
brands and ad campaigns.
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